12/29/2023 0 Comments Best rimworld mods 1.0Anesthetic has now been split into the following stages: Improved Anesthetic gives anesthetic a recovery process after the patient wakes up from their anesthesia, making anesthetic more realistic. I'm not aware of any mods that this mod currently conflicts with. This is because with the default draw mode that debris chunks use, the forbidden cross won't be shown which'd make it tedious to distinguish forbidden chunks from unforbidden chunks this mod makes it so that debris chunks are drawn like your standard items.Īs is standard with my mods: you may include this mod in a mod pack, and you may derive from this, but please inform me if you're doing so through Ludeon Forums (preferably) or the Steam Comments Section, and give credit where credit's due. While the mentioned case is circumventable via stockpile and bill ingredient radius micromanagement, that can get painful in certain cases, so that's where this mod steps in as a Quality of Life improvement.ĭisclaimer: With this mod active, debris chunks will look different. This'll be useful for if you have a defense setup that happens to use either slag chunks or stone chunks, but your smelters/stonecutters keep converting the debris into raw resources. If you find any bugs, please link me to a full output log and give some basic information on how you triggered the bug this is vital information for me to be able to fix said bugs.įorbiddable Debris is a relatively simple mod that allows you to forbid stone chunks and steel slag chunks. There may be issues removing this from existing savegames if there are forbidden debris chunks around, but this has been untested. Should be safely addable to existing savegames. Marnador for their great RimWorld-style font.Īs is standard with my mods: you may include this mod in a mod pack, and you may derive from this, but please inform me if you're doing so either through here or Ludeon Forums, and give credit where credit's due. The reason why I ultimately went ahead with this mod though is because incendiary launchers have their commonality turned down, so I didn't really see why inferno cannons shouldn't be treated the same, since the latter is the mechanoid equivalent of the former. If you've had any significant mechanoid raids, you'd probably also be thinking that the amount of inferno cannons compared to heavy charge blasters or miniguns is indeed a tad high, considering that inferno cannons are also arguably the most dangerous weapons that centipedes have, essentially making the tank unit arguably more of a direct threat than the glass cannon Scythers. I'm not aware of any other mod that does this.įewer Inferno Cannons is a simple mod that halves the commonality weighting for the inferno cannon used by centipedes, while not actually making the weapon itself any less dangerous. Make sure to go into your subscribed items and unsubscribe from the A16 mods not available here.Should work fine with any other mod that doesn't change the commonality of the inferno cannon. The unsubscribe from all button will only unsubscribe the mods provided below. Some mods have been replaced instead of updated. This takes time and I will try to add them as they appear. With the new update many mods will have to be updated as well. Where is rich soil? ( may still work as intended ) Trading Spot A16 ( reported to work, may cause issues ) MineItAll ( works with A17 but is reported to cause memory leaks )Įxpanded Woodworking for Vegetable Garden Coming soon )īe sure to leave a comment! If a mod goes out of date or you think there is a balance issue LET ME KNOW!īarbed wire ( should still work as an outdated mod )ĭeep Core Miner A16 ( this may work - untested ) ( new mods need to be tested together and have the corresponding load orders sorted. Just subscribe to the mods and then add the folders and files This is a collection of mods to improve gameplay and extend late game.
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